Showing posts with label Brutalism. Show all posts
Showing posts with label Brutalism. Show all posts

Sunday, May 30, 2010

AWESOME & AWFUL - Marriott Marquis Atlanta

BOTH: The Marriott Marquis Atlanta has a lot of positive things going for it - absolutely non of them at ground level. Three sides of this block sized development are simply as inhospitable as one can make a blank wall of concrete. I even had a hard time finding the egress on the east side (facing the Hyatt) and only  stumbled upon it by accident.

So, on the AWFUL scale this hotel provides 3 block faces with 2 - 3 stories (depending on the elevation) of blank concrete and a total disconnect from any pedestrian realm. It was so bad I didn't even bother taking any pictures. Add to this the multiple skybridges and lack of obvious ways to find the street, and you have the usual Brutalism era hatred of the ground level, save access for automobiles and trucks.

The auto entry itself is pretty cool (see pic just below) but even this space is a bit oppressive for the average pedestrian.



Now, on the AWESOME side of the equation, we consider the soaring interior spaces the architect created... One cannot help but be impressed with the volume, the tapering balconies and the glass roof, 48 stories above. 1663 rooms and suites ensure a population guaranteed to fill the cantilevered Pulse Loft bar and the sail-like Pulse lobby bar. It obvious the interior decor has been tastefully and expensively updated in the recent past. If only the architect and the planners involved had given the same love to the ground level surrounding the hotel, this building would be long regarded as one of the best in Atlanta.

Sadly, the era in which this was constructed dictated that it was not to be so.



More photos on their website.

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Tuesday, May 25, 2010

AWFUL: The Horrors of the Atlanta Merchandise Mart

AWFUL: The Atlanta Merchandise Mart is 3 blocks of consumerism and serves boutiques and retailers across the region... that said, the buildings it occupies are pretty ugly and do nothing to serve the city in which they landed. Oh, and what about a window or two?

The ground level of all 3 blocks has nothing but blank walls and a few sad trees. The skybridges keep the buyers and sellers out of the city entirely. It seems there are 8 or 9 blocks interconnected in such a way as to connect at least 3 hotels to the Mart and once inside, its not very easy to find a way to get to the street level - kinda like not being able to find a way out of a casino in Vegas.


I do have to say that I like the RoboCop style round staircases on the corner, and the building is, in spite of its shortcomings, a bit of modern sculpture that typifies its era in a strong way. Its a great thing to learn from and never repeat.